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Game 2 Movie News Roundup: Left 4 Dead Interview

Hey folks, it’s time again for the Game 2 Movie News roundup and this week I have something special for you! Why? Because I love you, that’s why. Also, because you still have those pictures of me in Tijuana with that pre-op tranny stripper and I would really like them back. Seriously.

left4deadthemoviedt

(This is the actual cast from the film)

 

Anyway, what I have for you this week is an interview with Directors Marco Tudini and Daniele Bellucci from the fan made Left 4 Dead movie that I posted the trailer for you in the last Roundup. They were kind enough to set aside some time from their production schedule and answer a few questions I had for them, so here they are.

Note: Marco and Daniele are native Italians, so some of the responses have been edited for grammar and or spelling.

 

LR: Of all the games out there, what about Left 4 Dead inspired you to bring it to life on film?

L4D: We think that Left 4 Dead is a title that gives to the players a strong cinematic experience. As filmmakers seeking a challenge, we found it a perfect choice to test our skills. Moreover a storyline is missing in the game, so as we said we wanted to push ourselves to the limit with a more ambitious project, and we chose this title due to the many ideas it offered to build something really exciting, while leaving us a lot of freedom in terms of creativity (even if we're REALLY paying a huge attention to details to keep the movie as close as possible to the original game, to not disappoint all the fans out there and to make, or at least try to make, a fan movie that establishes a difference with other low budget productions, even with our budget limitations). We read comments about our movie saying that it was a poor thing to make a "low budget fan film" based on a game that's actually already ripped off from other movies, but we don't think so. The storyline will be completely original (even with situations that reminds of the original campaigns), we're making our own adjustments to the various game's designs to make them even more cinematic, and overall there's nothing that makes us happier than seeing videogame heroes in live action, and we're quite sure it's the same for a lot of people out there.

 

LR: With word of your film spreading among the L4D community, have you had any support or contact from Valve?

L4D: Absolutely not. When we started the project, almost 9 months ago, the first thing we did was to contact Valve to know if making this movie was a problem for them (we don't want to see it killed like other unlucky fan projects), if we could sell props or making promotions to raise the production's funds etc. but we never got answers back. We tried to contact them again recently after releasing the official teaser to show them some progress that we hadn't the first time we wrote them, but still nothing. We hope for the future to hear from them, in the meanwhile we put a nice, big disclaimer at the beginning of every video we release.

 

LR: Outside of the obvious budgetary limitations, what is the most difficult part of production? The easiest?

L4D: Good point... Making a low budget movie gives a lot of problems due to the almost complete absence of production and other crucial professional figures that organize the work on set. When working for free everyone has his own work and business to do, so probably the most difficult part of the job is to have everyone on set and to organize a productive shooting day. Probably there's not a part of production easier than another, this is the hardest for sure, but hey, no pain no gain, and moreover the whole film-making process is a hell of a lot of fun for us, to interact with other talented creative people and to give life to something that had none. At the end of the day, when you see the result of your work and you're happy with it, it repays you for all your efforts.

 

LR: What kind of a run time are you looking at when the film is completed? Will this be a feature length production (i.e. over one hour)?

L4D: At the beginning our intention was to make a big promo/trailer-like movie to leave open the possibility of getting a real production for a full length in the future, but after the success that the teaser seems to have had we changed our plans a little. We've the support of a great screenwriter, Bryan Schulz, who made an awesome work with the script including some "pre-outbreak" scenes, so our intention now is to rearrange our production's schedule to make a real short movie (probably 20/25 minutes of run time). The problem is that to do this we'll have to push the shooting in summer due to some issues related to locations and permissions, so we can't estimate a release date, but we'll release new contents and keep everyone updated about progress in the meanwhile on the official blog. By the way a completely new official website is on its way and we’ll be online probably in a month. We'd like to thank L4D2PC.com webmaster, Tom Lindelius, who offered his support in building it, and Jolly Works Hosting for their generous contribute to give this movie more "voice".

 

LR: If the Left 4 Dead film is a success, is Left 4 Dead 2 next on the list or are you eyeing any other games as possible films?

L4D: Who knows...!

 

LR: When can fans expect to see a full-length trailer?

L4D: As we said, as soon as the main part of the movie is be finished, so probably this summer.

 

LR: Are you incorporating any elements from the Left 4 Dead 2 game?

L4D: Well, we thought about that quite often, but actually we prefer to focus on the first characters and situations brand was born with.

 

LR: Will you be looking to have the film for sale on DVD at some point?

L4D: We hope so. We'll wait for some kind of approval by Valve.

 

Well, thank you for your time guys and I’m sure the gaming community as well as fans of film will be looking forward to seeing your vision become a reality.

 

 

dead_rising

 

And now for the bad news: The trailer for the film adaptation of the Dead Rising game franchise is online for your eye-raping pleasure. Seriously, this thing is bad. I mean like Uwe Boll bad. Actually, Uwe Boll would be a step up from this steaming pile of what the hell. Apparently as long as you put zombies, add some first person camera angles in and remove the original protagonist completely you can say it's based on any video game you want. Here you go, and don’t say I didn’t warn you…also, I have NO effing clue what they're saying. I think someone got their cosplay panties in a bunch.

Written by :
Hispanic At The Disco
 


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