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Personal blogs for Loading Reality members.

Top Ten Movies of 2009

Posted by: Aaron

Tagged in: Untagged 

Aaron
At some point you have to cut the year off, and I've hit that. I could continue, picking up some of the movies I didn't get a chance to see (The Road, The Informant! and, most regrettably, A Serious Man) or continue rewatching and reshuffling (even though I've seen the majority of my list twice or more), but I'm stopping myself right here. If for no other reason than I have to get that decade list out there in a couple days...

But I digress... 2009 was a ridiculously great year for film. I saw quite a few films less than I normally do a year (only 56 whereas I always get in the 70-80 range), but I actually love more movies than most years. I've only had two true disappointments (Nine and Watchmen). This year yielded not only an impressive crop of movies, but a remarkably diverse haul. My own top ten list alone is runs the gamut from big, bombastic action epic to should-be-pretentious art projects.

Before the list starts, I have a few very honorable mentions. The documentary field this year is amazingly strong, so much so that I actually sought some of them out rather than being bugged for years and finally giving in. Both Food Inc. and The Cove made you want to jump out of your seat and take immediate action, which is what I look for most in docs. They empowered with their knowledge and impressed with their craft. The Brothers Bloom was a fine follow up to Rian Johnson's great, underappreciated first feature, the noir Brick. 35 Shots of Rum is an elegant, tiny wonder of a film that uses slight shifts in the character's worlds to turn the film's emotional tide in a moment, a feat that director Clair Denis should be proud of. Scoot over Hangover, political satire In the Loop was far and away the funniest 100 minutes at the theater this year, sporting both smart critique and riotous jokes. And lastly, Up once again showed that Pixar still is the studio to beat. The first 10 minutes is likely the best film of the year, though after that it does get the tiniest bit silly and disconnected (hence its exclusion from the list), but it proved a worthy follow up to Pixar's recent run of features, which is as high as praise gets nowadays.

Drum roll please...


#10: Bright Star
As a newcomer to Jane Campion, I can only say "wow." She took something we see A LOT around Oscar season-- costume period dramas --and made it the best it has been since Pride and Prejudice. The story of genius poet John Keats and his love, Fanny Brawn, could have easily been this year's period snoozer (The Duchess, The Other Boleyn Girl, The Young Victoria, etc.), but instead is sweet, sincere, and really stunningly feminist: completely unexpected from this kind of film. Abbie Cornish proves she belongs in the heavyweights during her "emotional" scenes which dispense with the histrionics and drip with an honesty that is rare. The main romance is the heart of the film, however, and it is sold the second the couple is put on screen together. It's a product of everything, the writing, acting, direction, but there's that added 'something' that makes this couple feel iconic in the way that Leo and Kate did so many years ago. Throw in an absolutely stunning visual design and you've got yourself a winner.



#9: The Fantastic Mr. Fox
I'm an unabashed Wes Anderson fan... some might even say apologist (The Darjeeling Limited was awesome, I don't care what you all say). That being said, I think the absolute joy that this film filled me with is fairly universal, thanks to a really, really great script penned by Anderson and buddy Noah Baumbach (one of my top 10 filmmakers this decade, easily). The characters could be such cardboard figures, but they emerge as hilarious, three dimensional portraits instead, perhaps thanks to its absolutely stellar cast (Clooney again, fantastic again, Streep, and Murray to name just a few). It functions as Anderson did at his previous best: a heist film... and I say previous only to say that Fox bests the entire catalog of a true American-classic of a director. That there should be enough to compel you to see it now.



#8: Up in the Air
I almost put this and the other critical darling of the year together as a tie, but I can't cheat like that on something as sacred as a top ten, so The Hurt Locker can just be happy with 11th place, because Reitman and company deserve this. No, it's not Juno, but after living with it for a month, Up in the Air feels like its own brand of classic. A perfect, timely way to send off 2009, not because of the match of the economic downturn and subject matter (Clooney fires people for a living in case you missed it), but rather because this past decade, if nothing else, has been the decade of snark, sarcasm, and emotional detachment; Reitman takes these things, throws them in the brilliant stew of a man that is Ryan Bingham and then proceeds to take him apart piece by piece. It's a great character study, but when applied to the nation as a whole, it cuts deeply. It also features three of the finest performances of this decade in the holy trinity of Clooney, Anna Kendrick and my personal performance of the year, Vera Farmiga. Together, they make Up in the Air hang around in your head for a long time.



#7: Precious
I was really convinced that I was going to hate this film. If not because it was overly sentimental and seriously manipulative (always a danger when Oprah and Tyler Perry appear on your poster), then because it pulled too many tricks out of the poverty porn bag. Well, this is where I have to eat my crow because, straight up, Precious is a damn miracle of a movie. Not only are the actors absolutely jaw-dropping (Mo'nique is as good as you've heard, newcomer Gabourey Sidibe is even better), but the film feels like someone switched a camera on and followed this girl around. The tiny details of the script and the perfect set decoration sell it 100%. It's heartbreaking to the max, but it's also quite funny, thanks to some side characters. It's horrifying, it's sad, it's uplifting, it's sweet, it's cruel, it's great... basically, Precious just contains the entire scope of life. Impressive.



#6: Away We Go
Another of my favorite directors, Sam Mendes, continued his roll this year with this tiny little indie about a couple searching to find where they belong and who they are. It got raked over the coals by angry critics who have had enough of the "cutesy" little independent films, I suppose, but don't be fooled: Away We Go a great time. It's both hilarious and sweet (the inverse of his offering last year, the brutal, stunning Revolutionary Road), thanks to the surprising chemistry between Maya Rudolph and John Krasinski, both of which prove that they're, in fact, fantastic actors in addition to being great comics. A wonderful, personal film that continues Sam Mendes' obsession with American families... and his hot streak of films. That's 5-0 now, I can't wait to see what's next.



#5: Antichrist
A shriek of sorrow and darkness from one of the most fascinating artists to ever grace the silver screen. Lars von Trier, director of such happy larks as Breaking the Waves, Dogville, and Dancer in the Dark, is a polarizing genius. Now, he has made possibly his most polarizing film in this simple little psychological horror film... a psychological horror film that includes a talking fox, on-screen, unsimulated intercourse, and testicle smashing (and this is not even CLOSE to the worst image in the film). It's impossibly hard to watch at some points, but you can never look away. It's a touching, harrowing, thematically rich portrait of parental grief and madness, none of which would work without the absolute stunner of a performance from Charlotte Gainsbourg. It left me disgusted, slightly terrified, and completely, utterly shaken. If you measure cinema by how strong a reaction it provoked in you, this would be the best by a mile and a half. Gargantuan.



#4: Inglourious Basterds
Quentin Tarantino is my favorite filmmaker. Period. A lot of people downright don't get him (Kill Bill Vol. 2 is better, if you disagree you're watching them wrong) or just don't like him (Death Proof separated the true fans from the pretentious film fans who just like Pulp Fiction). Inglourious Basterds, however, is his first film since Reservoir Dogs to capture the public zeitgeist as perfectly as he's done with Basterds. I guess I shouldn't be so shocked, Basterds is a ton of fun on its own, but it also features Tarantino regulars like 20 minute dialogue scenes (the scorcher of an opener), very obscure film references, and long stretches where 'nothing happens'... and yet, I've got my populist roommate telling me that it might be his favorite film of all time? I personally can't separate what makes this so much better than, say, Jackie Brown. All I know is that it's another Tarantino feature stockpiled with lacerating wit and overflowing with genius. See it.


#3: Avatar
Queue the first teaser of Avatar: it sucked. It looked CGI-ed all to hell, simplistic, and more than a little dumb. Now on the other side of the film twice over, I'm beginning to think it was a diabolical plot by James "JC" Cameron to catch everyone off guard with perhaps the biggest movie to land since he last set sail in '97. Make no mistake, Avatar is giant, but it's also revolutionary, thrilling, emotional, and ah-mazing. You've no doubt heard, at this point, that the 3D visual design is a "game changer" and is "unreal" and likely heard the script maligned. It's true that it's more than a bit familiar (it's basically a mashup of Star Wars and Pocahontas), but the screenplay quietly builds its characters as you're busy marveling at Pandora and its sights, and ends up packing quite the 3rd act punch. Some of the dialogue is clumsy? Sure. Some of the themes spelled out? Yes, it's true. But where it counts-- the visuals, the characters, the action (Avatar sports the best action sequence since T2 easily) --Avatar is not just great, it's revolutionary. One for the history books.


#2: A Single Man The more I think about it, the more these last two are distant favorites. The craft involved in Tom Ford's mesmerizing directorial debut here is entirely impeccable, but that's not what makes this small film rank so high. No, that would be the dance that director Tom Ford and star Colin Firth do to insert you so firmly in George's head that you literally cannot move. At times, it almost feels like you could suffocate... and then you realize its because that's exactly how George feels in this scene. I still am reeling from the heady, emotional trip that it is (not to mention just how unreal the entire film looks, aiding the dreamy quality)... be it Firth or Ford's triumph, I can't tell, but either way, it's something that bowled me over and something, despite its grim subject matter (and, at times, execution), I absolutely cannot wait to revisit.



#1: Where the Wild Things Are
Disclaimer: I reserve the right to swap this and A Single Man at any time. Both, funny enough, have quite a bit in common with each other in the way I reacted to them: they're both incredibly sad, lonely films, both put you in the headspace of the main character remarkably well, and both are singular, original films that I've never seen anything like. In the case of Spike Jonez's Where the Wild Things Are, you haven't ever seen something like this because, quite simply, Hollywood likes its kids movies a very specific way: cute, colorful, and happy. Jonez takes the script (also penned by him) as a license to let the cat out of the bag on this subject. Basically, being a kid can be wondrous and magical, but it's also the pits sometimes. Anyone who was ever lonely for any amount of time as a child should connect with the emotional core here with ease. Jonez conjures that tone so masterfully that you are swept away by it. It's the one film this year that had me weepy through parts, angry through others, and completely absorbed through all of it. I didn't feel as much collectively through all year at the movies as I did watching Where the Wild Things Are. It's as simple as that.

Do you want to play Halo 3: ODST with Bungie?

Posted by: Kari

Tagged in: Untagged 

Kari

You don't have to win anything to play with the Bungie folks. You just need $15 and another person to play with you. The best part: all the money donated will go towards breast and cervical cancer research.

 


Halo 3: ODST Launch Party, Seattle

Posted by: Kari

Tagged in: Untagged 

Kari

I was lucky enough to attend the official Halo 3: ODST launch party at the EMP in Seattle. The line started forming outside at 11am and the actual event didn't start until 6pm that evening! I heard later that there were over 600 people waiting in that line. Good thing I had a sweet Bungie pass, I snuck in the back door.

Kari's sweet pass


Curse of the Epic Fail: My Story of PAX

Posted by: Maneatingcow23

Tagged in: Untagged 

Maneatingcow23

[Sorry for any typos or nonsense.  I tried to write this all after getting back and I'm muy tiredo.]

If there is one thing that I’ve learned from two years of PAX it’s that the next time I see a line for a new Left 4 Dead game, just leave it alone.

Leave it alone!

But more on that later.

My second PAX, while short, was very eventful.  Last year I went mainly because my friend Jeremy wanted to go and I didn’t mind having someone to hang out with.  The whole thing was a little overwhelming because I had no idea what was going on.  But this year I was prepared.  PAX was bigger than ever this year and not only was it sold out for all three days, but the exhibitor hall had bled over into what last year was an area for PC gaming.  Everything was bigger and better.  Well, not always better, but we’ll get to that.

First things first though: What was missing?  For some reason Modern Warfare 2 was mysteriously absent from PAX.  I was really looking forward to playing it, or at least checking out the demo, but it was nowhere to be seen.  My friend Dean and I found that very odd.

After walking the entire floor to get the lay of the land, we made our first stop at the Battlefield: Bad Company 2 station.  I’ve still yet to pop in my used copy of the first game, but we got to play the new game with almost no wait so we went for it.  Before we could go into the gaming room one of the lead designers of the game let us know what to expect and split us into teams by giving us cool color coded, PAX stamped Bad Company 2 wristbands.  While we waited a Wii Dance game’s music was blaring in the background and the lead designer said that he would give out a free copy of Battlefield 1943 to anyone who would get up and out dance the people playing the live demo.  Well, one over-eager African American gamer jumped up on stage and strung together one of the most hilarious sets of mismatched moves I’ve ever seen.  No one can say that that level of humiliation didn’t deserve a free game.

Once inside we got to play a snow map with I think 15 other people.  We were Russians trying to destroy American crates at the base.  Not having ever played a Battlefield game before I think I did pretty well, especially when I lucked out and turned a corner to see an entire team in front of me looking the other direction and got of a string of quick kills before my lack of madskillz betrayed me.  It played nice, although I’d definitely need some more time with the game to fully get it.  The one problem with the demo was that no one’s headsets let them talk to one another so that we couldn’t really coordinate an attack, but that didn’t keep us from winning anyway.

Then we went to the Bioshock 2 booth.  There was only a live demo there but nevertheless it really got me pumped for the new game.  As most of you know, you get to play as the prototype first Big Daddy.  You’re way more badass than your human counterpart in the first game, illustrated very helpfully by the part of the demo where the Big Daddy just had to rev his drill to make a Splicer run away in fear.  To balance the gaming, since you are so much more powerful than the Splicers, I guess there are new baddies (like the Big Sister) than can drain your Adam and weaken you that way.

Another cool touch was that when you find a Little Sister you can still Harvest her for Adam like in the first game, but instead of saving her being your other option you can instead join her.  Basically what happens here is that she jumps on your shoulder and you take her to a dead body that she can drain of Adam.  The benefit is that you get more Adam this way, but the trade off is that she’s a sitting duck for Splicers when she’s doing this and you have to protect her while she finishes.  You have a new power to set traps, which what I saw involved creating these whirlpools before the Splicers showed up that he then lit on fire.  Pretty cool stuff.  On top of that you can now explore outside the buildings, highlighting the game’s ubercool water effects.

Funny side story:  Outside of the demo room there was a cryptic mock-up of a 1959 room from Bioshock with all sorts of fun props.  One of them was a cupcake left for a lost girl (Little Sister?) that looked just like any of the other props.  Dean saw this and poked the top of it with his finger, only to discover it was a real cupcake.  It still has his finger dent in it, with frosting wiped on the side of the table, which I thought was pretty funny.

On next to Brutal Legend, which was pretty cool.  I definitely think it will be worth at the very least a rental.  Any of you put off by its cartoony graphics will be pleased to know that it is very gory and Jack Black curses up a storm in it.  He talked almost entirely through the demo, and almost everything he had to say was hilarious.  Even the main menu was cool, in that it had a filmed hand opening up a fake LP album cover with scenes from the game.  Hack and slash fans will have reasons to rock when this comes out.

After some lunch we got into the Left 4 Dead 2 line, which is when the waiting began.  Last year, Jeremy and I waited for over an hour to play an over way too quickly demo.  Good news is this year the demo was way longer.  Bad news was that this year the demo was way longer.  Dean and I waited over 3 hours to play.  No shit.  At times I questioned the sanity of waiting to play this game when there were so many other games calling our names.  But there were some plus sides to this, mainly that it meant we really got to know the game’s new features.  And then there was the epic fail, but we’ll get to that in a minute.

First, for those who are wondering why Left 4 Dead 2 is coming out so soon after the first Left 4 Dead and wondering why they didn’t just make this a DLC I will say that if this came out next year instead of this year, none of you would be complaining.  The levels looked huge and amazing.  The two maps they were demoing started out on the highway with abandoned cars as far as the eye can see, moved to an abandoned motel, into the woods and then into a theme park (filled with clown zombies!).  Each part of the level was pretty huge and where to go next wasn’t always entirely clear.  The graphics also looked a lot cleaner and more realistic than I remember the first game being.

There are four new specialty zombie types ON TOP OF the old four, meaning a lot of zombie variety.  One zombie is an old yellowed hag who spits up acid that is toxic to walk over as long as it’s on the ground.  Another jumps on your back and controls your movements before taking you down.  Yet another is like a weaker Tank, easier to kill but faster, and if he catches you watch out, because he’s going to pick you up and pulverize you into the ground over and over.  The melee weapons were also a cool touch.  You can get an axe, a guitar, crowbar or samurai sword, the later pleasurably slicing zombie skulls in half.

The game is also a lot harder than the first one, meaning staying with your squad is doubly important.  Regular zombies are a lot more aggressive and can keep moving after having an arm, or even leg blown off.  All and all it looks like a really fun game and I want to dust off my old copy of Left 4 Dead in anticipation of the new one coming out.

The wait for this game was so long that I jumped out of line to go play the Mass Effect 2 demo because I loved the first game and wouldn’t be able to live with myself if I didn’t check out the new one.  The demo was actually pretty quick and simple.  There was a cut scene where you fly through a city, very Blade Runner-esq and there is some dialogue about how you can’t just fly directly to your location because they’ll shoot you down, so you have to take an elevator to the top floor and fight your way to your destination, which is where the playable part starts.  The combat is a little easier this time around a flows better, kind of, but not exactly like Gears.  Some cool looking Elite soldiers were there for you to blow away.  After the combat you go upstairs where another cut scene takes place and you have some different dialogue options…but unfortunately it was so loud I couldn’t really make out what they were.  Some new alien kills a bunch of familiar aliens and then…something.  End of demo.

But what about the epic fail I keep mentioning, you ask?

So while you are waiting in line to play Left 4 Dead there is a big screen TV on the end that shows what one of the people playing is seeing, which is where I learned pretty much everything about the new game.  It was cool to watch people play, but after two+ hours of waiting the sanity of waiting this long to play a single game was becoming more and more in question.  Then Mr. Epic Fail started playing. 
I have no idea who it was, but Mr. Epic Fail, while familiar with first person shooters, had obviously never played the first Left 4 Dead, nor apparently been paying attention to others play while waiting in line.  Mr. Epic Fail was a lone wolf in the worst way, frequently drifting far away from the team, who God bless them, kept coming back to save his dumb ass when they should have just left him to die.  At one point Mr. Epic Fail found a hunting rifle on top of a building and instead of just grabbing it and catching up with the team, decided to set up camp and snipe zombies while the rest of the team got pummeled.  At one point when faced with the choice of saving a trapped teammate or grabbing a new melee weapon, well, guess what Mr. Epic Fail chose.  When the on screen prompter told him to heal another heavily injured player he ran across the map with the medkit in his hands only to heal his only partially hurt self instead of the person he was standing right next to.  It was a riot and I really have no idea if Mr. Epic Fail had any idea all of the hooting and hollering was directed at him or not. 
Finally as it was getting late we took another run around the floor and looked at some other games.  One I’d like to mention to you was called Split/Second, which is a racing game a lot like Burnout with one really cool new feature.  As you race without crashing a power meter grows beneath your car, which when it becomes full you can activate to basically blow things up and dramatically alter the map.  The demo stage was a track around an airport and a few of the things you could do were collapse an air traffic control tower, demolish a terminal and blow up some buses, all of which changed the course of the map and would damage any enemy cars unlucky enough to be near them when they went off.  It was really fun and if the game turns out to be anywhere near as fun as the demo it will totally be worth picking up.

Finally, after leaving the main exhibition hall I went to the main theater to see the live demos of Splinter Cell and Assassin’s Creed II.  Despite the fact that the French-Canadian Head Designer of Splinter Cell was a blast to listen to, the demo was a major disappointment, since it really showed next to nothing you haven’t already seen from the E3 footage.  Plus, it was the same map they were live demoing on the Exhibition Room floor, so it really was underwhelming. 
Fortunately, Assassin’s Creed II was a lot more entertaining.  While I liked the first game, its repetitive nature made it a snooze towards the end of the game and it looks like, at least from the demo, that they’ve gotten rid of that problem.  They’ve changed up the gameplay so that there a lot more ways to do similar tasks and some tasks can be done only one way.

For example: One side quest involved assassinating a nobleman, except you can’t have any witnesses and he has a bodyguard following him at all times.  What he did was sneak up behind the bodyguard and poison him with something that made him go crazy, swinging his spear all around ultimately hitting the confused nobleman. 
Also, if you see a room guarded by four thugs you no longer have to take them all on by yourself if you don’t want to.  You can pay your own thugs to go beat them up, and while the chaos ensues you can just walk by the carnage to your destination.  Where do you get the money?  Well now when you brush up against people you can pickpocket money.

Funniest part of the demo: The Lead Designer was playing an unfinished complete version of the game, and when someone asked the inevitable question about whether or not you could finally swim he jumped into the water…only to have the game glitch out.  There were weird clipping issues and when he tried to jump out of the water he momentarily flew straight up, swinging his arms as if he was still trying to swim.  Except he was ten feet up in the air, flailing about as if the mothership was trying to pull him away.  Hilarious.

All and all it was a great PAX.  I got a hella lot of swag and had a fun time.  I only wish I could have stayed longer.  Stupid Left 4 Dead.

[Ugh.  Sorry no pictures.  It's late and I can't be bothered to mess around with pasting them in.  If I have more energy tomorrow I'll try to edit this post.]

 


PAX 09: Edge Goes Bull Riding

Posted by: edgeofblade

Tagged in: Untagged 

edgeofblade

srediskraD... ahem, Darksiders hosted a bull riding feature at PAX, and your's truely decided to sep up to the hell-bronco.

And then the bull got going.


Sony ain't got your Back

Posted by: KingGuerrilla

Tagged in: Untagged 

KingGuerrilla

Backwards compatibility that is.

Even with the announce of the price drop, and the PS3 Slim, many gamers are confounded and frustrated with the fact that most versions of the system can't play their now retro PS2 games. According to Sony's John Koller we're never going to get the desired feature either.

 


The GaGa Stick

Posted by: Kari

Tagged in: Skype , Lady GaGa

Kari

I love my job. I'm not kidding, I really do, but sometimes my job sucks every ounce of sanity left in me. People start avoiding me, my cats hiss at me, even my mother can't stand me. In these times of need I look to my LoadingReality family. Without you, I wouldn't make it through crunch. Please read on for an exciting conversation with Sir Monster.

monst3r2005 8/12/09 8:00 PM

Awesome, thanks for the codes!


UBlogs are back in action!

Posted by: CrAzYbRoS

Tagged in: Untagged 

CrAzYbRoS

Some of you may have had some technical difficulties posting UBlogs lately. Well I'm here to tell you that everything should be fixed up and ready to go again! Get back to postin'!

 

 


The Bigs 2 Review

Posted by: AcridFiend

Tagged in: Xbox , the bigs 2 , baseball , 360

AcridFiend




I would consider myself a pretty devout baseball fan.  I mean my favorite team is the Florida Marlins.  Sure we won the World Series twice, but I have to suffer through years of heartache before another chance rolls around.  So in the meantime, I've been trying to entertain myself with a good baseball game for the Xbox 360.

I wish "MLB09: The Show" would make its way over to Xbox but that doesn't look likely.  "MLB 2K9" is a pretty lackluster performance from 2K Sports.  So that leaves "The Bigs 2."

Overall, this is a very solid game.  It is more of an arcade game than a true baseball sim.  The over-the-top characters, animations, and long balls make this an easy "pick up and play" game.  But if you look a little deeper you'll find a creative Career mode called "Become A Legend" and a full 162 game schedule Season mode for every MLB team.

There are a handful of mini-games unlockable while playing through "Legend" mode.  Normally used to increase your player's attributes, these mini-games provide at least a few minutes of baseball fun, whether by yourself or playing multiplayer.

Visually this game is exciting to look at.  Each of the major league ballparks are recreated with remarkable detail, giving you the feeling of actually being in the stadium.  The game even takes you to Mexico and Japan which each offer their own uniqueness.  The players look like you would see them on TV, at least in the face.  To go along with the arcade style gameplay, the players look like they stepped out of a comic book.

The only drawback to the game is that it may start to feel repetative after the first few games.  There are only a certain number of ways to change up a baseball game.  But the various difficulty levels help to challenge the player.

I haven't had a chance to check out the game on XBL yet but if it is like the first Bigs, then I'm sure it will have its ups and downs.

Overall I am impressed with "The Bigs 2."  It is a solid baseball game that still keeps it fresh and fun, no matter how long you play.  It's probably the best baseball game you can get for Xbox 360 right now.  I'm still keeping my fingers crossed for "The Show" somewhere down the road.

Rating: 8.5/10


GAF Never Ceases to Amaze Me

Posted by: Aaron

Tagged in: Untagged 

Aaron

January 22nd I sent my request to the mods to confirm my account so I could finally start posting after a year (and change) of only reading the forums.

Today, here's what hits my inbox.

 


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